November 23, 2011

Some more Stills

Hi all,

Here are images I did (except room's modeling) for an hotel project.







And for a smaller one





Comment as much as you want !

M!ke

June 15, 2011

Session #4 Basic Ivy painting in Photoshop

As promised here is a short explaination of how ivy is painted in the complete postwork session. This is a fun technic that can be used for many things.



Enjoy !

M!ke

June 8, 2011

Watch & learn : Postprod work from A to Z

Hi all !

Here is a complete post work form me at 8x speed. This is not a real tutorial as nothing is really explained. Anyway, it shows a full process of 3d architectural integration, with different basic techniques and processes.


This job was made for Asymetrie, the project is from one of our customers.

For those interested, notice that I offer my postwork services, if you or your studio love 3d and want to get a nice postwork job, do not hesitate to contact me @ mike_barrin-at-hotmail.com.












Feel free to give your opinion, critics, advises, or even bank card details ;)

Make me know if you liked it.

M!ke

May 25, 2011

Session #3 Extract Plugin/Filter & High Contrast Cutout in Photoshop

Following tutorial shows 2 fast and efficient technics of cutting out skies or other things.

The Extract Plugin/Filter can be found Here at :

for windows : http://www.adobe.com/support/downloads/detail.jsp?ftpID=4048

for mac : http://www.adobe.com/support/downloads/detail.jsp?ftpID=4047

Do no hesitate to ask questions, request tutorials or comment !



M!ke

May 24, 2011

Some work

Here are samples of past work done with Asymetrie.

This one is full VrayForC4D except room modeling that was done by a colleague.


For the two following, I've only done the postwork job : adding, vegetals, people, mood, fixing details.



Give your opinion !

M!ke

May 23, 2011

Session #2 Basic shadow casting in Photoshop

Here is the 2nd tip and tricks. This one shows a way to simulate shadow casting of a cutout tree. What you should keep in mind is that this is only one method among many others, which is not supposed to be physically accurate.
I must first show some basic tricks... We'll really get into it later ;).

Do not hesitate to share / comment.



Mike

May 15, 2011

Display by frame

Little C.O.F.F.E.E script that allow to change objects every frame.

It's quite simple :
It compares the name of the group with the number of the frame and if it matches, the group is displayed.

Simply create a C.O.F.F.E.E tag with the following code on Nulls (groups) witch name are corresponding to the frame during witch they'll be activated (!?!)

****************************************

main(doc,op)
{
var dirframe = op->GetName();               //gets group name
var test = int(evaluate(dirframe));            //converts group name to int
var t = doc->GetTime();                           //get current frame
var frame = t->GetFrame(doc->GetFps()); //get current frame

if(test==frame){   //if group's name = frame number ---> group is active
        op#ID_BASEOBJECT_VISIBILITY_EDITOR=2;
        op#ID_BASEOBJECT_VISIBILITY_RENDER=2;
        }
else{                   //else group is disabled
        op#ID_BASEOBJECT_VISIBILITY_EDITOR=1;
        op#ID_BASEOBJECT_VISIBILITY_RENDER=1;
        }
}
**************************************


Check example file here ---> DISPLAY BY FRAME

Might be used or tweaked for other uses.

Mike